Saturday, September 7, 2013

Chapter 3

Chapter 3
Summary, Conclusions and
Recommendations
Summary

This paper focused on answering the question “Are their actual examples of video games containing actual philosophies in them?” Video games don’t just give people shallow concepts but rather provide people with deep philosophies
          The method used in researching was the descriptive method which utilized online articles as sources of information. There were three findings among the three video games discussed:
1.     Bioshock Infinite showed players violence in revolutions in order to deliver the context of the anti-revolutionary idea
2.     Fallout 3 used a violent environment to portray the philosophy of phronesis which focuses on moral decision making in both reality and video games.
3.     Mass Effect 3 had a galaxy at war consumed with the philosophy of cosmicism that believes that living beings don’t actually have a reason to live.
Conclusion:
          As much as the world sees video games as only violent electronic entertainment, video games proves to have some rightfulness in their content. The philosophies present on the three video games were enough proof that video games are not just shallow but actually really deep. Providing deep philosophies are what most video games do and not just provide very shallow concepts.
Recommendations:
          These recommendations were formulated after creating the conclusion, the researcher would like to recommend that:
1.     In future discussion of the topic, people can tap deeper on to video games to understand why they work that way. Video games aren’t shallow but they are like books with hidden content in them. Those hidden content are deserving of merits buy society
2.     If one is to take on this same topic, the future researcher should add more games in the evidences and try to gather other people’s perception on the video game to create more philosophies that could have been there all along



References:
Electronic Media:
Kerstetter, Jims “Why do we blame games for real-world violence?” Retrieved August 25, 2013 from http://news.cnet.com/8301-10797_3-57571447-235/why-do-we-blame-games-for-real-world-violence/
Sóuter, Ericka “Town Hopes Burning Video Games Will Help End Senseless   Violence” Retrieved August 25, 2013 from http://thestir.cafemom.com/in_the_news/148984/town_hopes_burning_video_games
Ferguson, Christopher “Sandy Hook Shooting: Video Games Blamed, Again”  Retrieved August 25, 2013 from http://ideas.time.com/2012/12/20/sandy-hook-shooting-video-games-blamed-again/
Walker, John “Far Cry 3′s Jeffrey Yohalem On Racism, Torture And Satire” Retrieved August 25, 2013 from http://www.rockpapershotgun.com/2012/12/19/far-cry-3s-jeffrey-yohalem-on-racism-torture-and-satire/
Vitelli, Romeo Ph.D.Can Video Games Cause Violence?” Retrieved August 25, 2013 from http://www.psychologytoday.com/blog/media-spotlight/201304/can-video-games-cause-violence
Munkittrick, Kyle Why Mass Effect is the Most Important Science Fiction Universe of Our Generation” Retrieved July 13, 2013 from http://io9.com/5886178/why-mass-effect-is-the-most-important-science-fiction-universe-of-our-generation 
Erikthereddest “Philosophy and Mass Effect: A Response to Popbioethics”       Retrieved July 14, 2013 from http://lanternhollowpress.com/2012/03/14/philosophy-and-mass-effect-a-response-to-popbioethics/



Chapter 2

Chapter 2
Discussion
Are their actual examples of video games containing actual philosophies in them?
Video Games and Philosphy
          Video games have always been a medium of philosophy ever since. Game developers put their different philosophies in different video games. Philosophers always said that video games are a way to escape reality because like philosophers said, “Life is Crap”. Video games are mediums that people can manipulate. Video games are what people want them to be.

          An article the researcher read entitled “How might video games be good for us?” and was written by a philosopher named Jane McGonigal. The article can be found at www.bigquestiononline.com

          “Life is crap, and it’s full of pain and suffering, and the ONLY thing that makes it worth living the ONLY thing that makes it possible to get up in the morning and go on living is play. Art, and play.”

          The philosopher the writer encountered delivered his message clearly. Video games are mediums to excape reality. Since life is full of pain and suffering, we clearly just want to leave and video games are perfect for that.

          Like what the researcher said, video games are what people want them to be. The pain and suffering experienced everyday are being portrayed in video games so that the players themselves can be the ones who can solve them. That is where philosophy enters video games. Different video games are like different scenarios that have different philosophies. Whether it be political, scientific or others, video games and their gameplay and storylines are now mediums of philosophy.
Bioshock Infinite
          Bioshock Infinite had its philosophy centered only on one thing. The anti-revolutionary idea.
          In Bioshock Infinite and as well as the other Bioshocks in the series, all setting are placed in unbelievably perfect conditions. The first was the “Rapture” which was an underwater utopia where science prospers and the second is “Columbia” which was a floating city for the American Exceptionalism.

          The researcher will only tackle about the floating city in Bioshock Infinite. Now, the floating city was another floating utopia but has one big flaw. The one big flaw is called racism. Racism was rampant across Columbia which caused an uprising lead by the revolutionary Daisy Fitzroy. This is where the anti-revolutionary philosophy of the researcher is gonna be discussed.

          The researcher read an article entitled, “Shoot First, Ask Questions Later” written by Michael Tomsen that can be found in www.slate.com .

" There is an overabundance of revolutions where the struggle produces horrific acts of violence "
          The writer of the article has seen the revoltion of Vox Populi in the game as only an irrational violence. Irrational violence that was highly uncalled for and nothing more. This is one of the philosophies that Bioshock Infinite wants to explore or explain in its own way.
In Bioshock, revolution is portrayed as an irrational violence that is not actually justifiable. People are hurt and killed in the process. No one was given the right to violently protest just because everyone wishes for a revolution. This was a point Bioshock is trying to make.
The Vox Populi was used to portray this anti-revolutionary philosophy. The Vox Populi in the game was the revolutionary group that wishes for salvation. The group had so much belief that they will save the state and cause the revolution to succeed. As time passed, the leader , Daisy Fritzroy , became already power hungry and wanted to do everything just for the revolution. A perfect example was a character in the game who almost died just because of Daisy’s views of revolution. That character was just an innocent boy caught up with problems but as the game wants to portray, revolution did not care. There is already too many revolutions occurring in the world that cause already too much violence.
Bioshock used violence in revolutions so that players receive the message. A message that could not possibly be delivered in no other appropriate way. Violence in the video game was perfect in trying to portray Bioshock’s philosophy about the anti-revolutionary idea.
Fallout 3
          Fallout 3’s philosophy is related on moral decision making. In a more complicated term, this is referred to by Aristotle as phronesis.

          The researcher has a hazy perception towards this philosophy for the researcher himself is not quite adept in the subject of decision making. But the researcher has an assumption that this kind of moral-decisions in video games can be related to real-life encounters. The video game Fallout 3’s setting might not be similar to the worlds current condition but nevertheless, encounters in an post-apocalyptic world can be very similar to encounters in the world’s status quo. The only difference is simple, these encounters are experienced in different leves.
          In order for more enlightenment on the said philosophy in the game, the researcher read the article entitled “Moral Decision Making in Fallout” that was written by Markus Schulzke who posted it in gamestudies.org.
          “Games like Fallout cultivate what Aristotle called "phronesis" - the practical wisdom of knowing how to act morally in particular situations.”
          As simple as that, the writer is saying that the in game decision in Fallout 3 are moral acts in particular scenarios. Fallout 3 feeds on this kind of belief and decided to focus its gameplay on this kind of belief.
          The violent environment provided by Fallout is a perfect way to tackle phronesis. Phronesis is the basically talking about how people act and make moral decisions in different situations.
          Because of Fallout’s violent environment, the game encouraged the players to actually involve their own self-decision making in the game. Not just that, the decisions made were based on the players’ real life personality and moral judgement. There was a low chance of players doing the same decisions since the decisions needed to be made were requiring input from the players’ morals.
          Different decisions made in the game yielded different consequences that can either be negative or positive. This mirrored the players’ action in real life since if the events in the game happened in real life, the decisions made were expected to be made by the players’ who did them in the game. Because of that belief, the game aimed to challenge the players to review their own moral views in real life since the game portrayed to the players the representation of their in game morals.
          Fallout may be violent but it offered a more deeper concept. It offered the idea that the decision in game are very similar to the decisions in real life. The game was not just being violent, the game was really just testing the players’ morals.
Mass Effect 3
          Mass Effect 3’s philosophy is focused on the idea of Cosmicism. Cosmicism was perfectly shown in a galaxy torned by war in Mass Effect.
          Being a small being in a large galaxy poses a large question. “What is my purpose?” That is where the researcher believes where cosmicism enters Mass Effect 3.
          The reason why the researcher only focused on Mass Effect 3 is because of its ending. Each Mass Effect game portrayed different ideas like Mass Effect 3. Mass Effect 3’s ending is in line with cosmicism and not like its predecessors.
          The researcher read two articles about cosmicism and Mass Effect. The first one was, “Why Mass Effect is the Most Important Science Fiction Universe of Our Generation” written by Kyle Munkittrick on www.io9.com. The second one was “Philosophy and Mass Effect: A Response to Popbioethics” written by someone with an online name erikthereddest who posted it on www.lanternhollowpress.com.
           “The flaw is a simple one: the assumption that life has meaning, that intelligent life has a purpose, and that humanity contributes anything to the universe.”
          That statement itself has already described cosmicism in mass effect perfectly. Life has no meaning and we don’t have a purpose. That is what the writers are saying about cosmicism in Mass Effect 3.

          In Mass Effect 3’s ending, Shepard died and caused an uproar upon the fans of Mass Effect 3. The thing is, they failed to see the philosophy of cosmicism in the big picture of the game. Shepard believed that his doing a big sacrifice and the players believed this as well but the thing is, comicism stated that humans are just projecting its beliefs in the universe. Everyone believed that their purpose was to save the galaxy but that is not it. Humans have no actual purpose on this universe because the truth in understanding of the universe is beyond ordinary human comprehension. This is the reason why in Mass Effect 3’s galaxy, people strive to survive against the reapers. People wanted to survive to look for humanity’s purpose. 

Chapter 1

Chapter 1
Introduction
A.  Background of the Study
          Video games have always been under the red light of the world. People seem to always blame video games for the negative outcomes it can cause. This blame is only influenced by media, books or other events that seem to connect real-world violence to playing video games. As much as people want to blame video games, there is still no psychological point that would support this claim. (http://news.cnet.com/8301-10797_3-57571447-235/why-do-we-blame-games-for-real-world-violence/)
          Gameplay is usually looked at a very shallow perspective instead of actually digging to them in a deeper manner. All around the world, different societies have always looked at video games differently. With different perspectives, societies make ways, some acceptable and some, let us just say inadequate. In the year 2012, a town in the U.S.A. called Southington, burned video games with violent gameplay. Not even trying to understand why it presented violent gameplay, they burned every single one of the copies they got. (http://thestir.cafemom.com/in_the_news/148984/town_hopes_burning_video_games#comments)
          Politics always blame video games for causing real world violence. Specifically in the States, tons of shootings have happened and you can easily guess what the politicians blamed, Video Games. They still think that video games affect the young minds of the youth. But there is a problem, there is no such evidence that proves that there is such a connection between video game violence and real world violence. Politics is pointing its fingers in the wrong direction. (http://ideas.time.com/2012/12/20/sandy-hook-shooting-video-games-blamed-again/)
          Similar to gameplay, storylines are often bashed for their so called “offensive” ideas written in them. A lot of critics these days have been bashing video games nonstop for them being offensive. But in truth, they get it all wrong. An example of this is Far Cry 3. Its storyline managed to enrage critics but it was actually trying to say something. It looked offensive but it was actually trying to convey a deep message about racism, torture and satire. This was explained by Jeffrey Yohalem, the game author. (http://www.rockpapershotgun.com/2012/12/19/far-cry-3s-jeffrey-yohalem-on-racism-torture-and-satire/)
          The media as well blames video games for real world violence. It seems that the media can’t just stop themselves from pointing at video games for their psychological effects on people causing real-world violence. A perfect example of this are the media psychologists who seem to blame video games once again. But according to normal psychologists, there is still no psychological evidence whatsoever and what is only present their is the media’s pointed fingers on video games. (http://www.psychologytoday.com/blog/media-spotlight/201304/can-video-games-cause-violence)
Contrary to popular belief, video games don’t just give people shallow concepts but rather provide people with deep philosophies. This study aims to focus on providing examples of video games with philosophies.


B. Statement of the Problem
          This study aims to answer this question:
1.     Are their actual examples of video games containing actual philosophies in them?



C. Significance of the Study
Gamers. This research paper would be able to help gamers in their daily struggle in defending the video game name. They can use this paper as a reliable source when it comes to their defence. This will also help them understand better the deeper content of video games that are not usually taken into consideration by most gamers. This can cause them to fully understand video games deeply and more detailed unlike their former beliefs. This can also help them in understanding video game philosophy since this study is set to philosophy.
Game Developers.  This research paper would prove essential to game developers since they make video games. This can be a good source for reference when they are trying to explain why their video game storyline and gameplay work the way they wanted and designed it to. This can also help them to understand the deep complex of video game philosophy since this paper focuses on providing and explaining philosophies in video games.
Future Researchers. This research paper will  become a reliable basis on making research papers related to video game philosophies. They could use this as a source of reference in conducting their research. This paper would really help them when it comes to improving or going into video game philosophy in a deeper manner. This would be their starting point in researching more about the topic and help them manoeuvre their study into the correct path.

D. Scope and Delimination
          This study focuses on proving that video games don’t just provide shallow concepts but rather provide deep philosophies. This study will just provide different video games with different philosophies and further explain them.
          This study will only discuss three video games: Bioshock Infinite, Fallout 3 and Mass Effect 3. This study will focus only on their philosophical content and nothing more. These video games that were selected are believed by the researcher to be violent when it comes to their play style. Due to its violent gameplay, it would be perfect examples in answering presented by the research paper.
E. Materials and Methods
          This research study is going to utilize the descriptive method. The researcher will focus on describing the philosophies of the given video games. The researcher will gather data and analyze them thoroughly. This will lead the researcher to derive an answer that the paper needs. With these at hand, it can easily be said that descriptive method is the most appropriate method to be conducted.
          Information will be gathered from different articles from the internet. These articles are mostly made by different people who are related in a way with video games.

F. Defintion of Terms
Video Games. An electronic game played via certain medium such as consoles.
Media. A collective term used to describe such massive communication.
Violence. Anything that involves harmful things that can be physical or emotional.

Philosophy. A strong belief in concerned with life.