Chapter 3
Summary,
Conclusions and
Recommendations
Summary
This paper focused on answering the question “Are
their actual examples of video games containing actual philosophies in them?” Video
games don’t just give people shallow concepts but rather provide people with
deep philosophies
The
method used in researching was the descriptive method which utilized online
articles as sources of information. There were three findings among the three
video games discussed:
1.
Bioshock
Infinite showed players violence in revolutions in order to deliver the context
of the anti-revolutionary idea
2.
Fallout 3 used a
violent environment to portray the philosophy of phronesis which focuses on
moral decision making in both reality and video games.
3.
Mass Effect 3
had a galaxy at war consumed with the philosophy of cosmicism that believes
that living beings don’t actually have a reason to live.
Conclusion:
As
much as the world sees video games as only violent electronic entertainment,
video games proves to have some rightfulness in their content. The philosophies
present on the three video games were enough proof that video games are not
just shallow but actually really deep. Providing deep philosophies are what
most video games do and not just provide very shallow concepts.
Recommendations:
These
recommendations were formulated after creating the conclusion, the researcher
would like to recommend that:
1.
In future
discussion of the topic, people can tap deeper on to video games to understand
why they work that way. Video games aren’t shallow but they are like books with
hidden content in them. Those hidden content are deserving of merits buy
society
2.
If one is to
take on this same topic, the future researcher should add more games in the
evidences and try to gather other people’s perception on the video game to
create more philosophies that could have been there all along
References:
Electronic Media:
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