Saturday, September 7, 2013

Chapter 3

Chapter 3
Summary, Conclusions and
Recommendations
Summary

This paper focused on answering the question “Are their actual examples of video games containing actual philosophies in them?” Video games don’t just give people shallow concepts but rather provide people with deep philosophies
          The method used in researching was the descriptive method which utilized online articles as sources of information. There were three findings among the three video games discussed:
1.     Bioshock Infinite showed players violence in revolutions in order to deliver the context of the anti-revolutionary idea
2.     Fallout 3 used a violent environment to portray the philosophy of phronesis which focuses on moral decision making in both reality and video games.
3.     Mass Effect 3 had a galaxy at war consumed with the philosophy of cosmicism that believes that living beings don’t actually have a reason to live.
Conclusion:
          As much as the world sees video games as only violent electronic entertainment, video games proves to have some rightfulness in their content. The philosophies present on the three video games were enough proof that video games are not just shallow but actually really deep. Providing deep philosophies are what most video games do and not just provide very shallow concepts.
Recommendations:
          These recommendations were formulated after creating the conclusion, the researcher would like to recommend that:
1.     In future discussion of the topic, people can tap deeper on to video games to understand why they work that way. Video games aren’t shallow but they are like books with hidden content in them. Those hidden content are deserving of merits buy society
2.     If one is to take on this same topic, the future researcher should add more games in the evidences and try to gather other people’s perception on the video game to create more philosophies that could have been there all along



References:
Electronic Media:
Kerstetter, Jims “Why do we blame games for real-world violence?” Retrieved August 25, 2013 from http://news.cnet.com/8301-10797_3-57571447-235/why-do-we-blame-games-for-real-world-violence/
Sóuter, Ericka “Town Hopes Burning Video Games Will Help End Senseless   Violence” Retrieved August 25, 2013 from http://thestir.cafemom.com/in_the_news/148984/town_hopes_burning_video_games
Ferguson, Christopher “Sandy Hook Shooting: Video Games Blamed, Again”  Retrieved August 25, 2013 from http://ideas.time.com/2012/12/20/sandy-hook-shooting-video-games-blamed-again/
Walker, John “Far Cry 3′s Jeffrey Yohalem On Racism, Torture And Satire” Retrieved August 25, 2013 from http://www.rockpapershotgun.com/2012/12/19/far-cry-3s-jeffrey-yohalem-on-racism-torture-and-satire/
Vitelli, Romeo Ph.D.Can Video Games Cause Violence?” Retrieved August 25, 2013 from http://www.psychologytoday.com/blog/media-spotlight/201304/can-video-games-cause-violence
Munkittrick, Kyle Why Mass Effect is the Most Important Science Fiction Universe of Our Generation” Retrieved July 13, 2013 from http://io9.com/5886178/why-mass-effect-is-the-most-important-science-fiction-universe-of-our-generation 
Erikthereddest “Philosophy and Mass Effect: A Response to Popbioethics”       Retrieved July 14, 2013 from http://lanternhollowpress.com/2012/03/14/philosophy-and-mass-effect-a-response-to-popbioethics/



No comments:

Post a Comment